| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Gaming exercise in MW2009 workshop

Page history last edited by Nancy Proctor 14 years, 11 months ago

Museums & the Web 2009 Workshop: Mobile guides and context-specific educational mobile games   go to paper

 

Activity: 

  • Define your target group
  • Translate a museum story into a game concept
  • Situate concept with respect to 4 dimensions
    1. Mobility
    2. Personalisation
    3. Social interaction
    4. Interaction with museum

 

Played by Beth Harris, Silvia Filippini Fantoni, Mark Gilicinski, Paul Stork, Nancy Proctor 17 Feb 2009.

 

Our concept: The Starry Night Game

  • Can be played online or on-site, so visitors or non-visitors, primarily teenagers but other age groups could play too.
  • The painting by Van Gogh is described in descriptive, predominantly emotional adjectives (clues).
  • Players are given clues one-by-one to help them find the painting.
  • The more clues given, the more time needed, the fewer points awarded.
  • When players think they have found the artwork, they text the title.
  • If it's wrong, they get another clue (and fewer points).
  • If right, they win a number of points based on how quickly and with how few clues they found the work.
  • Variation: there is no right answer; the objective is to find as many artworks as possible that convincingly match the description.

 

Comments (0)

You don't have permission to comment on this page.