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Page history last edited by Leonard Steinbach 15 years, 8 months ago

Please add your 150 word bio here if you'll be contributing to the Wiki but can't attend the Workshop or Symposium.


Georgina Bath, Interpretive Programs Manager, Luce Foundation Center, SAAM


Georgina manages SAAM's visible storage facility - the Luce Foundation Center for American Art. She worked on the development of the center, managing the project to create in-gallery touchscreen kiosks as well as writing thousands of interpretive text labels and creating audio and video assets. Since the center opened in 2006, she has managed a staffed information desk, coordinated a series of public programs, and maintained a variety of A/V installations. Current projects include the first Alternate Reality Game (ARG) to be sponsored by an art museum, a mobile content pilot, and a 3-D digital image project.



Ben Bedwell, Mixed Reality Lab


I am based in the Mixed Reality Lab of the University of Nottingham where I'm in the writing-up stages of my PhD, funded as a 3-year project by EPSRC. My current research involves exploring an approach to interaction design which combines the features of mobile devices and situated installations to deliver new kinds of user experience. To this end I have developed prototypes of museum exhibitions allowing visitors to use mobile phones to consume, personalise and move content. 

Recently I have participated in the evaluation of Inscape, a 4-year project funded by the European Commission aiming to enable non-experts to use and master the technologies for interactively conceiving, authoring, publishing and experiencing interactive stories. I have also organised and been responsible for the technical development of Anywhere-Somewhere-Everywhere, an alternative guided tour of Nottingham, in collaboration with acclaimed Austrian artist Willi Dorner and the University of Nottingham Architecture department.



Steven Gemmel, J. Paul Getty Museum, Los Angeles

Steven Gemmel is Digital Media Specialist in the Collection Information & Access department of the J. Paul Getty Museum. Steve is responsible for managing, documenting, preserving, and creating access to the Museum's digital interpretative content, both in-gallery (onsite at the Getty Center and Villa), and online. He explores, evaluates, and advises on new technologies, digital initiatives, and multimedia projects; and plays an integral role in advancing how the Museum uses digital technology to capture, present and disseminate media content. Steve came to the Getty in 2002 by way of New York City where he was a consultant for Headstrong, a global business and IT consultancy firm.


Kate Haley Goldman, Institute for Learning Innovation, USA


Kate Haley Goldman has been a Senior Research Associate at the Institute for Learning Innovation, USA, since 2000; prior to that she spent 6 years as an audience researcher at the US Holocaust Memorial Museum.  Her research and evaluation projects at ILI involve everything from mobile phones, museum web 2.0 sites, and exhibit kiosks, to augmented and mixed reality, novel data visualisation systems, and online learning. She is particularly interested in thinking about (and discussing with others) what we really know about technology and learning, both from the theoretical and the more practical side.   

If you don’t know where you are going, any road will get you there.”  Bringing together terrific minds to consider handhelds and museums over the course of this conference will be enormously productive  - even more so when discussing what we hope to achieve, and whether we have evidence that we are achieving it.   Using her experience of evaluating a wide variety of technology solutions in museum settings, Kate will introduce a series of questions designed to serve as a framework for further discussion and debate about the elements of the successful design of mobile experiences.


Leonard Steinbach, Principle, Cultural  Technology Strategies, USA


Leonard Steinbach is technology consultant to a variety of museums and other cultural institutions, and serves in the formal role of Technology Strategist for The Walters Art Museum in  Baltimore, Maryland. Formerly, he was Chief Technology Officer for the Solomon R. Guggenheim Museum in New York and Chief Information Officer for The Cleveland Museum of Art. At Cleveland he arranged for the first authorization and ability to independently download in-house developed content onto Acoustiguide audiotour gear. He also developed the "Sharing the Passion" handheld device experiment which enabled talented art/digital media students to demonstrate and share their own "passionate" interpretations of works of art on handheld devices (PDA's); this was documented as part of the CIMI Handscape Project (attached). Steinbach essay on return on investment appears The  Digital Museum published by AAM press, and he currently teaches "The Business of Museums" at the graduate program in museum studies at Johns Hopkins University.








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