Activity:
- Define your target group
- Translate a museum story into a game concept
- Situate concept with respect to 4 dimensions
- Mobility
- Personalisation
- Social interaction
- Interaction with museum
Played by Beth Harris, Silvia Filippini Fantoni, Mark Gilicinski, Paul Stork, Nancy Proctor 17 Feb 2009.
Our concept: The Starry Night Game
- Can be played online or on-site, so visitors or non-visitors, primarily teenagers but other age groups could play too.
- The painting by Van Gogh is described in descriptive, predominantly emotional adjectives (clues).
- Players are given clues one-by-one to help them find the painting.
- The more clues given, the more time needed, the fewer points awarded.
- When players think they have found the artwork, they text the title.
- If it's wrong, they get another clue (and fewer points).
- If right, they win a number of points based on how quickly and with how few clues they found the work.
- Variation: there is no right answer; the objective is to find as many artworks as possible that convincingly match the description.
Comments (0)
You don't have permission to comment on this page.