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2010 workshop participants

Page history last edited by Hein Wils 13 years, 5 months ago

In addition to the Sept 6 workshop participants listed here, please see the 2010 keynote speakers' bios.


Ryan Hill, Smithsonian Institute - Hirshhorn Museum and Sculpture Garden, Washington, DC

Ryan is the Manager of the Digital Youth Center and a Curatorial Research Associate at the Smithsonian Institution – Hirshhorn Museum and Sculpture Garden in Washington DC. Ryan is the museum’s content liaison for the Pearson Foundation’s Mobile Learning Institute and has piloted a program of multi-day mobile learning workshops for teens during Summer 2010. These programs will continue in the from of weekend workshops and afterschool programs that use Nokia handhelds as well as other digital technology. He has fourteen years experience creating interpretive programs for modern and contemporary art museums including the Museum of Contemporary Art, Los Angeles and the Guggenheim Museum, New York.  He has facilitated educational trainings, workshops and staff retreats for the Museum of Modern Art, New York, Washington University in St. Louis, Worcester Art Museum, Massachusetts, Johns Hopkins University, the Phillips Collection, the Smithsonian’s National Museum of the American Indian and the Freer Sackler, Washington DC. He has taught education and museology courses for the George Washington University Museum, Washington DC, the Metropolitan Museum of Art / 92nd Street Y and The Graduate Center at the City University of New York (CUNY), New York.


Sandy Goldberg, sgscripts

Sandy is an independent content provider who works across platforms and media.  Previously Sandy was Head Writer for Antenna Audio.  She currently works with Tate Modern, SFMOMA, The Metropolitan Museum of Art, The Museum of Fine Arts, Boston, and many others.  Sandy wrote the first temporary exhibition multimedia scripts for Tate Modern in 2006, for which she received a MUSE award.  She developed many of the early standards and best FrontPage practices which are broadly used in museum-based multimedia content training.   Sandy is known for helping museums create experiences  that are surprising, rich in emotional learning, and often used a conversation-based, journalistic tone to encourage cross-disciplinary thinking as a way into complex themes and ideas.   See her website for recent projects and shout-outs: www.sgscripts.net


Edward Rodley, Museum of Science, Boston

Ed is senior Exhibit Developer at the Museum of Science, Boston. In his 20+ years of experience creating museum exhibitions ranging in size from 1,000 to 15,000 square feet, including the currently traveling “Star Wars: Where Science Meets Imagination.”  He has worked on several different audio and multimedia tours and is very excited by the thought of getting out of the device rental business.  Ed´s research interests include developing collaborative activities, location-based services, augmented reality, and activities that bridge the online and exhibit hall experience.


Julia Forbes, High Museum of Art, Atlanta

Julia is the Head of Museum Interpretation at the High Museum of Art with more than 20 years experience in museum education. She manages the development of all materials (docent-led tours, audio tours, in-gallery interpretive tools, labels, kiosks, videos, web content, etc.) used by visitors to learn about the Museum’s permanent collection and special exhibitions, including the Greene Family Learning Gallery. Over the last few years the High has been experimenting with a range of technology tools that provide visitors with opportunities for participation in the galleries. Julia is very interested in how to make the best use of the technology visitors have with them when they come to the museum.


Louise Downe, Tate, London
Louise is obsessed with making the mobile web a better place. As Assistant Producer for Multimedia at Tate she leads on Mobile, designing and project managing beautiful user centred mobile products. She thinks, writes and practices information architecture, interaction design and usability and is currently researching location based social networking, sustainable mobile workflows & context driven accessibility.


Clive Izard, Head of Creative Services , The British Library, London
Following a career in television advertising and then video documentary production, Clive joined the Library to help the public and researchers interpret the collections using new technology.  Working with external developers Creative Services is responsible for the design and construction of exhibitions in the St Pancras building and the integration of interpretive technologies within them.  Clive oversaw the evolution of Turning the Pages and is now concentrating on the opportunities technology offers the researcher and the public as their requirements converge. As well as developing mobile device applications for public use within exhibitions, he is currently working on ways mobile can be used to properly search and interact with library collections and become a valid research tool as part of a continuous on-site on-line experience.


Beth Harris, Director of Digital Learning, The Museum of Modern Art (@momalearning)

Before taking the position at MoMA in 2009, Beth was assistant professor of art history at the Fashion Institute of Technology, where she taught both online and in the classroom for close to twenty years. She also directed FIT's large distance learning program. She is co-founder of the webby-award winning site, Smarthistory.org and a Victorian Studies specialist (Famine and Fashion: Needlewomen in the Nineteenth Century, 2005). She has authored essays on teaching with image technology including “The Slide Library: A Posthumous Assessment in the Service of Our Digital Future,” Teaching Art History with Technology: Case Studies (2008). Her work has been cited several times in the New Media Consortium's Horizon Report. She received her Master's degree from the Courtauld Institute of Art, and her Doctorate from the Graduate Center of the City University of New York.  


Juanjo Aranburu, Director of ARAZI IKT S.L, Basque Country (Spain)
Juanjo Aranburu is the director of the company ARAZI IKT S.L. and is in charge of two museums in the Basque Country. Ekainberri (the replica of the cave of Ekain) and the Art and History Museum of Zarautz. Juanjo has led mobile-learning projects since 2004. Recently has talked about participative museums and social media on a conference in Bilbao about "museums, social media and 2.0 technology" and has organized a "2.0 simposium" in San Sebastian to encourage local cultural agents (museums, bloggers, companies and educational institutions) to collaborate with the local government´s 2.0 initiatives and contribute their content to a "Basque Commons".


John Stack, Head of Tate Online

John Stack is Head of Tate Online. John manages the Tate website's technical, design and editorial teams. In recent years, taking advantage of new technologies and online audience behaviours, Tate Online has developed many new features including the award-winning Tate Kids and the Tate Channel. Following the publication of a new digital strategy in early 2010, Tate is now undertaking a complete overhaul of its online presence. In following the main website relaunch, work will begin on a mobile version of the website and other cross-platform initiatives.


Steven Zucker, Chair, History of Art and Design, Pratt Institute (@drszucker)
Previously, he was dean of the School of Graduate Studies at the Fashion Institute of Technology, SUNY as well as chair of their art history department. He has taught at The School of Visual Arts, Hunter College, and at The Museum of Modern Art. Dr. Zucker is a recipient of the SUNY Chancellor’s Award for Excellence in Teaching. With Dr. Beth Harris, he created Smarthistory.org and organized two conferences, “Small Tools/Big Ideas: a conference on the discipline-specific technologies reshaping the practice of teaching art and art history,” and “Beyond the Slide Library: Digital Media in the Art and Art History Classroom.” Also with Dr. Harris, he wrote “The Slide Library: A Posthumous Assessment in the Service of Our Digital Future,” Teaching Art History with Technology: Case Studies. He has published on Abstract Expressionism including his essay “Confrontations with Radical Evil: The Ambiguity of Myth and the Inadequacy of Representation,” in Art History. Dr. Zucker received his Ph.D. from the Graduate Center of the City University of New York.


12 years of experience on environmental and cultural Museums located in the Basque Country (Spain)

Alex Ibáñez Etxeberria, University of the Basque Country (Spain)

Alex Ibanez, is professor of history teaching in the Faculty of Education at the University of the Basque Country in San Sebastian. Degree in History and Ph.D. in Sciences of Education, has worked 15 years as an archaeologist. Currently, investigates the learning of history at archaeological sites. Between 2003 and 2007, has directed research projects on use of mobile devices in the Site of Santa María la Real in Zarautz (m-Learning technology applied to heritage and archaeological learning, Lisbon 2007), and has recently published a review in the field of educational programs, on the use of mobile devices in archaeological sites in Europe (Mobile devices and archaeological sites. An emergent context in Mediterranean Europe, Bari 2009). He comes to learn.


Allegra Burnette, The Museum of Modern Art, New York

Allegra Burnette is the Creative Director of Digital Media at The Museum of Modern Art, New York, overseeing the design and production for the museum's website, MoMA.org, as well as mobile devices, interpretive kiosks and digital displays. Online projects include two complete site redesigns, creating the online collection and audience-specific sites for teachers, teens, and kids, overseeing an ongoing series of award-winning exhibition sites, and extending the reach of MoMA’s content through iTunes U, YouTube, mobile, and elsewhere, including the recently launched MoMA App for iPhone and iPod Touch.


Ichiro Hisanaga, Dai Nippon Printing(DNP), Tokyo 

Ichiro Hisanaga is the project manager of " Louvre - DNP Museum Lab" . Born of the collaboration between DNP and Musee du Louvre, the project started the experimentation on the personalized audio system based on the electronic RFID tags and streaming technology in 2006, and then developed two types of AR route guide; using ultra mobile PC, as well as smart phone. 


Naoko Iida, Dai Nippon Printing(DNP), Tokyo

Naoko Iida is an assistant manager of the section for  DNP's cultural activities. From 2006 she has been involved Louvre - DNP museum Lab project as a responsible of comminication. Museum Lab was created in 2006 to proposes a new type of exhibition in which one or few groups of artworks is presented with various  multimedia devices to give people keys for understanding the artworks.


Mia Ridge, Science Museum


Mia Ridge is a cultural heritage technologist, and has worked internationally as an analyst, consultant and programmer. Her work currently focuses on the application of human-computer interaction theories and game mechanics to the design of museum exhibitions and collections online.  Mia has written and presented on a range of topics including best practices for museum websites and on the possibilities of the participatory web for the cultural heritage sector.


Robert Costello, National Museum of Natural History, Smithsonian Institution

Robert is the National Outreach Program Manager within the Museum's Office of Education and Outreach and he uses technology to communicate the relevance of the Museum's scientific research and collections to the public and he has been involved in mobile applications over the past few years. He manages the development of online products and conducts front end and formative evaluations His most recent publication is on the assessment of visual storytelling using a Webcomic. He has also written articles on evolutionary biology and science education. Recent work includes the mobile app MEanderthal, the Smithsonian's Human Origins website, the Webcomic, A Secret in the Cellar, a website on camera trapping known as Smithsonian Wild (releasing in December), the Encyclopedia of Life, and the Global Genome Initiative.


James Davis, Tate

James is Online Collection Editor for Tate Online, and was previously Assistant Curator: Interactive Resources for Tate Britain. He is interested in the development of contextually appropriate technology, in visitor personalisation and customisation, in geocoding and in creative solutions for new audiences. His background is in console game production for Nintendo and Sony platforms. His work is informed by Mieke Bal and Judith Butler.


Hein Wils, Stedelijk Museum Amsterdam

Hein Wils is an old school new media professional operating in the field of immersive and innovative media. He is currently the project leader of ARtours, in which the Stedelijk Museum Amsterdam explores the possibilities of augmented reality on mobile devices with AR browsers like the LAYAR browser. The Stedelijk Museum Amsterdam has a worldfamous modern and contempary art collection consisting of more than 100.000 works. The ARtours project utilises this great content, and the stories surrounding these works, in order to make compelling tours in- and outside the museum.

 Hein used to work a.o for LostBoys Interactive, Waag Society and Dutch broadcaster VARA.

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